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- /*
- LEONARD.CON
- Network player
- */
-
- state standard_pjibs
- guts JIBS1 1
- guts JIBS3 2
- guts JIBS4 1
- guts JIBS5 1
- guts JIBS6 2
- // guts LNRDTORSO 1
- // guts LNRDLEG 2
- // guts LNRDGUN 1
- ends
-
- state checksquished
- ifsquished
- {
- addkills 1
- sound SQUISHED
- state standard_jibs
- state random_ooz
- killit
- }
- ends
-
- move DONTGETUP
- move SHRUNKVELS 32
- move LNRDNOTMOVING
-
- state handle_dead_LNRDs
- fall
- ifmove 0 // 1st time initializiation...
- {
- ifrnd 128
- cstat 4
- else
- cstat 0
- move LNRDNOTMOVING
- }
-
- ifsquished
- {
- sound SQUISHED
- state random_ooz
- killit
- }
- else
- ifcount 1024
- ifpdistg 4096
- killit
- else
- {
- strength 0
- ifhitweapon
- ifwasweapon RADIUSEXPLOSION
- {
- state standard_jibs
- killit
- }
- }
- ends
-
- action PLYINGFRAMES 0 1 0 1 1
- actor LNRDLYINGDEAD 0 PLYINGFRAMES
- state handle_dead_LNRDs
- enda
-
- /*
- action PSTAND 0 1 5 1 1
- action PEXPLODE 106 5 1 1 10
- action PEXPLODEAD 113 1 1
- action PJPHOUVER 15 1 5 1
- action PWALK 20 4 5 1 16
- action PRUN 20 4 5 1 10
- action PWALKBACK 45 4 5 -1 16
- action PRUNBACK 45 4 5 -1 10
- action PJUMPING 50 4 5 1 30
- action PFALLING 65 1 5
- action PDUCKING 86 1 5
- action PCRAWLING 86 3 5 1 20
- action PAKICKING 40 2 5 1 25
- action PFLINTCHING 106 1 1 1 10
- action PTHROWNBACK 106 5 1 1 18
- action PLYINGDEAD 113 1 1
- */
-
- action PSTAND 0 1 5 1 1
-
- action PEXPLODE 106 5 1 1 10
- action PEXPLODEAD 113 1 1
- action PJPHOUVER 15 1 5 1
-
- //
- action PWALK 0 8 5 1 8
- action PRUN 40 8 5 1 10
- action PWALKBACK 5 8 5 -1 8
- action PRUNBACK 45 8 5 -1 10
- action PJUMPING 50 4 5 1 30
- action PFALLING 140 3 3 1 8
- action PDUCKING 165 1 5 1 1
- action PCRAWLING 165 8 5 1 10
- action PAKICKING 120 4 5 1 25
- action PFLINTCHING 145 1 1 1 10
- action PTHROWNBACK 145 7 1 1 18
- action PLYINGDEAD 153 1 1
-
-
-
- action PSWIMMINGGO 375 1 5 1 10
- action PSWIMMING 375 4 5 1 13
- action PSWIMMINGWAIT 395 1 5 1 13
- action PTREDWATER 395 2 5 1 17
-
-
- move PSTOPED
-
- state check_pstandard
- ifp pwalking
- action PWALK
- else
- ifp pkicking
- action PAKICKING
- else
- ifp pwalkingback
- action PWALKBACK
- else
- ifp prunning
- action PRUN
- else
- ifp prunningback
- action PRUNBACK
- else
- ifp pjumping
- action PJUMPING
- else
- ifp pducking
- action PDUCKING
- ends
-
- actor APLAYER MAXPLAYERHEALTH PSTAND 0 0
-
- ifaction 0 {
- action PSTAND
- }
-
- ifdead
- {
-
- ifsquished
- palfrom 32 63 63 63
- else
- fall
-
- ifactioncount 7
- move 0
- else ifactioncount 6
- {
- ifmultiplayer
- nullop
- else
- {
- ifrnd 32
- sound LNRD_KILLED5
- else
- ifrnd 32
- sound LNRD_KILLED3
- else
- ifrnd 32
- sound LNRD_KILLED1
- else
- ifrnd 32
- sound LNRD_KILLED2
- }
- }
-
- ifaction PLYINGDEAD
- {
- ifactioncount 3
- move PSTOPED
- quote 13
- ifhitspace
- {
- action PSTAND
- spawn LNRDLYINGDEAD
- resetplayer
- }
- break
- }
-
- ifaction PTHROWNBACK
- {
- ifactioncount 5
- {
- spawn BLOODPOOL
- action PLYINGDEAD
- }
- else
- ifactioncount 1
- move 0
- break
- }
-
- ifaction PEXPLODEAD
- {
- quote 13
- ifhitspace
- {
- resetplayer
- action PSTAND
- }
- break
- }
- ifaction PEXPLODE
- {
- ifactioncount 5
- {
- action PEXPLODEAD
- spawn BLOODPOOL
- }
- break
- }
-
- ifinwater
- {
- action PLYINGDEAD
- spawn WATERBUBBLE
- spawn WATERBUBBLE
- }
- else
- {
- action PEXPLODE
- state standard_pjibs
- cstat 32768
- sound SQUISHED
- sound LNRD_DEAD
- }
-
- tossweapon
-
- break
- }
-
- ifsquished
- {
- strength -1
- sound SQUISHED
- state random_ooz
- break
- }
-
- ifp ponmoonshine
- {
- ifp pstanding nullop
- else
- spawn FRAMEEFFECT1
- }
-
- ifhitweapon
- {
- ifdead
- {
- ifmultiplayer
- sound LNRD_KILLED4
- }
- else
- {
- ifmultiplayer
- {
- ifphealthl YELLHURTSOUNDSTRENGTHMP
- {
- ifrnd 64
- sound LNRD_LONGTERM_PAIN2
- else
- ifrnd 64
- sound LNRD_LONGTERM_PAIN3
- else
- ifrnd 64
- sound LNRD_LONGTERM_PAIN4
- else
- sound LNRD_DEAD
- }
- else
- {
- ifrnd 64
- sound LNRD_LONGTERM_PAIN5
- else ifrnd 64
- sound LNRD_LONGTERM_PAIN6
- else ifrnd 64
- sound LNRD_LONGTERM_PAIN7
- else
- sound LNRD_LONGTERM_PAIN8
- }
- }
- else
- {
- ifphealthl YELLHURTSOUNDSTRENGTH
- {
- ifrnd 74
- sound LNRD_LONGTERM_PAIN2
- else
- ifrnd 8
- sound LNRD_LONGTERM_PAIN3
- else
- sound LNRD_LONGTERM_PAIN4
- }
- ifrnd 128
- sound LNRD_LONGTERM_PAIN
- }
- }
- ifstrength TOUGH
- {
- // state headhitstate
- sound LNRD_GRUNT
- ifp pstanding
- action PFLINTCHING
- }
-
- ifwasweapon CROSSBOW
- {
- ifrnd 32
- spawn BLOOD
- ifdead
- state standard_pjibs
- palfrom 48 52
- break
- }
- ifwasweapon RADIUSEXPLOSION
- {
- ifrnd 32
- spawn BLOOD
- ifdead
- state standard_pjibs
- palfrom 48 52
- break
- }
- ifwasweapon FIREEXT
- {
- ifrnd 32
- spawn BLOOD
- ifdead
- state standard_pjibs
- palfrom 48 52
- break
- }
- ifwasweapon SHOTSPARK1 {
- // spawn BLOOD
- palfrom 24 48
- }
- ifwasweapon COOLEXPLOSION1
- palfrom 48 48 0 48
- ifwasweapon CROWBAR
- palfrom 16 32
- ifwasweapon FIRELASER
- palfrom 32 32
-
- ifdead
- {
- action PTHROWNBACK
- tossweapon
- }
-
- state random_wall_jibs
-
- break
- }
-
- ifaction PFLINTCHING
- {
- ifactioncount 2
- action PSTAND
- break
- }
-
- ifinwater
- {
- ifaction PTREDWATER
- {
- ifp pwalking prunning
- action PSWIMMINGGO
- }
- else
- ifp pstanding pwalkingback prunningback
- action PTREDWATER
- else
- {
- ifaction PSWIMMING
- {
- ifrnd 4
- spawn WATERBUBBLE
- ifactioncount 4
- action PSWIMMINGWAIT
- }
- else
- ifaction PSWIMMINGWAIT
- {
- ifactioncount 2
- action PSWIMMINGGO
- }
- else
- ifaction PSWIMMINGGO
- {
- ifactioncount 2
- action PSWIMMING
- }
- else
- action PTREDWATER
- }
-
- ifrnd 4
- spawn WATERBUBBLE // For effect
-
- break
- }
- else
- {
- ifaction PTREDWATER
- action PSTAND
- ifaction PSWIMMING
- action PSTAND
- ifaction PSWIMMINGWAIT
- action PSTAND
- ifaction PSWIMMINGGO
- action PSTAND
- ifaction PJPHOUVER
- action PFALLING
- }
-
- ifaction PFALLING
- {
- ifp ponground
- action PSTAND
- else
- {
- ifp pfalling
- break
- else
- state check_pstandard
- }
- }
-
- ifaction PDUCKING
- {
- ifgapzl 48
- {
- ifp pwalking pwalkingback prunning prunningback
- action PCRAWLING
- }
- else ifp pducking
- {
- ifp pwalking pwalkingback prunning prunningback
- action PCRAWLING
- }
- else
- {
- ifp pstanding
- action PSTAND
- else
- state check_pstandard
- }
- }
- else ifaction PCRAWLING
- {
- ifgapzl 48
- {
- ifp pstanding
- action PCRAWLING
- }
- else
- ifp pducking
- {
- ifp pstanding
- action PDUCKING
- }
- else
- {
- ifp pstanding
- action PSTAND
- else
- state check_pstandard
- }
- }
- else
- ifgapzl 48
- action PDUCKING
-
- else
- ifaction PJUMPING
- {
- ifp ponground
- action PSTAND
- else
- ifactioncount 4
- ifp pfalling
- action PFALLING
- }
-
- ifp pfalling
- action PFALLING
- else ifaction PSTAND
- {
- state check_pstandard
- }
- else ifaction PAKICKING
- {
- ifactioncount 2
- action PSTAND
- break
- }
- else ifaction PWALK
- {
- ifp pfalling
- action PFALLING
- else
- ifp pstanding
- action PSTAND
- else
- ifp prunning
- action PRUN
- else
- ifp pwalkingback
- action PWALKBACK
- else
- ifp prunningback
- action PRUNBACK
- else
- ifp pjumping
- action PJUMPING
- else
- ifp pducking
- action PDUCKING
- }
- else ifaction PRUN
- {
- ifp pstanding
- action PSTAND
- else
- ifp pwalking
- action PWALK
- else
- ifp pwalkingback
- action PWALKBACK
- else
- ifp prunningback
- action PRUNBACK
- else
- ifp pjumping
- action PJUMPING
- else
- ifp pducking
- action PDUCKING
- }
- else ifaction PWALKBACK
- {
- ifp pstanding
- action PSTAND
- else
- ifp pwalking
- action PWALK
- else
- ifp prunning
- action PRUN
- else
- ifp prunningback
- action PRUNBACK
- else
- ifp pjumping
- action PJUMPING
- else
- ifp pducking
- action PDUCKING
- }
-
- else
- ifaction PRUNBACK
- {
- ifp pstanding
- action PSTAND
- else
- ifp pwalking
- action PWALK
- else
- ifp prunning
- action PRUN
- else
- ifp pwalkingback
- action PWALKBACK
- else
- ifp pjumping
- action PJUMPING
- else
- ifp pducking
- action PDUCKING
- }
- enda
-